Developer EA Motive Studios has confirmed that there are at the moment no plans so as to add extra post-launch content material to Star Wars: Squadrons on PC, PlayStation four, and Xbox One.
In an interview with UploadVR, artistic director Ian Frazier stated that the intention with Squadrons was by no means to create or flip the completed product right into a live-service expertise.
“Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service,” Frazier stated. “We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'”
When requested whether or not Squadrons would finally obtain new maps and modes, Frazier highlighted Star Wars Battlefront II as fulfilling that function.
“From pretty early on we wanted to be a space combat game, emphasis on space,” Frazier stated. “So even though we do go into the outer atmosphere of Yavin Prime, we never go anywhere truly terrestrial because we wanted to separate the game in that flavor from something like Battlefront, which we already have.”
Because it stands, the way in which Star Wars: Squadrons has been constructed is the ultimate model of the sport. What you see for $40 is what you get, and critics appear largely content material with the expertise. Squadrons additionally obtained a brand new patch that stabilizes the sport and tweaks flight controls.
In our Star Wars: Squadrons overview impressions, editor Edmond Tran stated, “Juggling all tasks required on your cool starfighter while soaking in the sights and sounds of Star Wars has been a real treat in the first 8 hours, even if I’m left a bit wanting.”
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